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Size4.64 GB
Age6 months ago
DateMonday 22 June 2009
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CategoryOthers > Others
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Description

Gameplay

[edit] Attributes and karma

Main character creation occurs in the character's childhood. The character reads a picture-book titled "You're SPECIAL," where upon reading the player can set the character's seven primary attributes or "S.P.E.C.I.A.L. Stats," (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Skills and Perks are similar to those in previous games: Skills can be gradually assigned up to 100 points and give players increasing degrees of ability; For instance increasing the Lockpick Skill grants the player access to harder doors to unlock. The maximum level the player can achieve is level 20[13] with the exception of the Broken Steel downloadable content addition, where the limit is raised to 30; every level up, a new Perk can be selected, each offering advantages of varying quality and form, and new Perks are made available at every other level (i.e. levels 2, 4, 6, etc.).[14][15]
The Pip-Boy 3000, displaying the player's skills statistics.

Another important statistic tracked in the game is karma. Each player has a total amount of karma which can be affected by the decisions and actions s/he makes in the game. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with NPCs, or unique reactions from other characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than the killing of a good character, for example. The player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.[15]

[edit] Health and weapons

Health is diminished when damage is taken through combat, falling, and/or accidental self injury, and can be replenished by sleeping, using medical equipment, or eating food / drinking water. There are secondary health factors such as radiation poisoning and addiction to drugs, both of which can blur the player's vision and have a negative effect on SPECIAL attributes until a doctor is visited. Exploring the game's world is difficult as there is no medical equipment and little cover between settlements; therefore the player must take care in carrying useful equipment when traveling. Also, the damage system on both the player character and non-player characters is broken up into a general "health bar" and a specific, limb-based system. Damage to the general health results in death, while damage to a specific limb causes side-effects such as limping, loss of accuracy, etc. The two damage systems often overlap.

Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire, do less damage, jam during reloading and apparel becomes gradually less protective.[16] Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.

Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and if the player also possesses the necessary schematics. These weapons include melee, ranged or explosive weapons. There are 3 versions for each Schematic. Multiple copies will result in a better starting condition for the related weapon or, in the case of custom-built mines, multiple mines for the same materials. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.[15]

[edit] V.A.T.S.
V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio. Health, navigation and weapon displays are visible in the lower corners of the screen.

The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time," creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. Headshots will bring down living enemies more quickly, but the player can also select to slow enemies' movements by crippling their legs, disarm them by shooting at their weapons, or drive them berserk by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. Action points or AP, can be significantly increased in a number of ways. The first possible way to increase AP is by adding points to Agility (A) in the players S.P.E.C.I.A.L. A slightly different option is to acquire perks that will raise AP like Action Boy. Other ways include taking different Aid items such as Jet.

[edit] Companions

The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC (Jericho, Butch, Sergeant RL-3, Clover, Charon, Paladin Cross and Fawkes). Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: Dogmeat now reincarnates as a puppy if the perk Puppies is taken at level 22);[17][18] it is possible to not encounter Dogmeat at all depending on how the game is played.[19] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat.[15]

[edit] Plot

[edit] Setting
Main article: Fallout (series)

Fallout 3 takes place in a post-apocalyptic, retro-futurist Washington D.C. and parts of Maryland and Virginia in the year 2277 after a world war over resources which ended in nuclear holocaust in 2077. The player character (PC) lives, with their widower father James (voiced by Liam Neeson)[20], in Vault 101, a fallout shelter situated close to the ruins of Washington, D.C. Until, one day, the PC wakes up to find that James has left the Vault and ventured into the Capital Wasteland - as the area around D.C. is now known - for unknown reasons. The Vault Overseer becomes suspicious and orders his men to kill the PC, forcing them to go out into the Capital Wasteland where they must follow their father's trail and learn why he left.[21] Along the way, the player will encounter various factions, including the Brotherhood of Steel, a group of technology-coveting survivors from the American west coast; the Outcasts, a group of Brotherhood of Steel exiles; and the Enclave, the elitist and genocidal last remnants of the U.S. government.[22]

[edit] Story

The main quest begins after the Lone Wanderer (the nickname given to the player character by the populace of the Capital Wasteland) escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the Tidal Basin, as a means of restoring the environment and improving the lives of those inhabiting the wasteland.

After investigating the lab of Project Purity, built inside the Jefferson Memorial rotunda, the player tracks James to Vault 112, and frees him from a virtual reality program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumoured to be located in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave arrives and attempts to take over the project for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is located in the ruins of the Pentagon. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K., the player is ambushed once more by the Enclave, who take the player captive.

Awakening in a holding cell, the player is briefly interrogated by Colonel Autumn and then summoned to the office of President Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn, acting against Eden, orders the Enclave soldiers to attack, and the player must fight his or her way to the control room. There, Eden, who turns out to be a supercomputer given control of the East Coast of the United States, gives the player a modified form of the FEV virus, which will kill all individuals with any level of mutation, and requests that the player insert it into Project Purity. The player escapes the Enclave and returns to the Citadel, where Elder Lyons will ask the player for any information they have. The Brotherhood of Steel also enlists his or her aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights, and a gigantic pre-war robot built to liberate Alaska named Liberty Prime. After breaking through to Project Purity, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player that due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to overwhelmed by lethal amounts of radiation. In the end, the choice comes down to the player, who must chose whether to activate the system personally, convince Lyons to do it, or simply wait, which ends in the facility's destruction. The ending sequence that follows depends on the player's previous actions in the game, including whether or not the player tainted the water with the modified FEV virus.

[edit] Development

[edit] Interplay Entertainment
Further information: Van Buren (Fallout 3)

Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Black Isle Studios were the developers of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[23] Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[24]

Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:
“ To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.[25][26] ”

[edit] Bethesda Softworks
[hide]System Requirements
Minimum Recommended
Windows[27]
Operating System Windows XP or Windows Vista
CPU Pentium 4 2.4 GHz / Athlon XP 2500+ Intel Core 2 Duo / Athlon 64 X2 5200+
Memory 1 GB (XP) / 2 GB (Vista) 2 GB (XP) / 2.5 GB (Vista)


Graphics Hardware DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X800 or better) DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI HD 3800 series)

Bethesda Softworks started working on Fallout 3 in July 2004,[28] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plugins were completed.[29] Bethesda Softworks decided to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) by including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[1] and was developed by the team responsible for that game.[30] Liam Neeson was cast as the voice of the player's father.[31]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[30] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",[1] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[3] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before Oblivion had been released, did not reveal anything from the actual game.[32] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".[33] Fallout 3 went gold on October 9, 2008.[34]

During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.[18]

Bethesda Softworks attended E3 2008 to showcase Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[35]

[edit] Voice actors

Voice actors for Fallout 3 include:[36]

* Liam Neeson as James (Dad)
* Malcolm McDowell as President John Henry Eden
* Peter Gil as Augustus Autumn
* Ron Perlman as Narrator
* Odette Yustman as Amata Almodovar
* Duncan Hood as Alphonse Almodovar (a.k.a. Vault 101 Overseer)
* Wes Johnson as Mr Burke / Fawkes / Protectrons / Sentry Bots
* Erik Dellums as Three Dog
* Heather Marie Marsden as Sarah Lyons
* William Bassett as Owyn Lyons
* Shari Elliker as Beatrice / Reilly / Star Paladin Cross
* Craig Sechler as Butch DeLoria / A3-21 (a.k.a. "Harkness") / Talon Company Mercenaries
* Mike Rosson as Colin Moriarty
* Dee Bradley Baker as Stanislaus Braun (real voice)
* Corrieanne Stein as Betty (Braun's fake voice)
* Stephen Russell as all Mr. Gutsy and Mr. Handy robots
* James Lewis as Mr. Brotch / Eulogy Jones / Jericho / Captain Ishmael Ashur


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